PhysicalInteraction
class PhysicalInteraction
    
    A physical interaction is a force causes object positions to be re-evaulated each frame based on force's magnitude.
Summary
Properties from PhysicalInteraction
Methods from PhysicalInteraction
| PhysicalInteraction | 
                 Creates a graviational force  | 
            
| Vector<3> | 
                 This method should be overriden to calculate the force at the given instant.  | 
            
Public Properties
static GRAVITATIONAL_CONSTANT: number = 1
number
  
  
  
  
  
  
  
  
Public Methods
static createGravity(objects: Tuple<2, PhysicalObject>) → {PhysicalInteraction}
  
  Creates a graviational force
| Name | Type | Description | 
|---|---|---|
| objects | Tuple<2, PhysicalObject> | 
| Type | Description | 
|---|---|
| PhysicalInteraction | 
force() → {Vector<3>}
  
  This method should be overriden to calculate the force at the given instant.
| Type | Description | 
|---|---|
| Vector<3> |